The Iconic Game Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Rock Generations

Marking 20 years since the legendary game debuted across the Atlantic, providing everyday gamers the opportunity to become rock legends. Figuratively speaking, though you'd be hard-pressed convincing someone who's nailed the epic four-minute instrumental break in front of an enthusiastic crowd of friends.

Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues moving along the screen synchronized to the music. Each riff corresponded to particular chords, producing the feel of an authentic live show.

Harmonix had already experimented in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable impact on numerous musicians included, showcasing decades-old bands to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the initial budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.

“We rerecorded all the music since the dollar figure prohibitive,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. However, when the game became a hit, album purchases and radio play increased, everyone wanted to be in.”

He continues: “One of the remarkable aspects was the number of parents got in touch and thanked us for exposing their kids to the songs they loved. It became a multigenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish group the Answer had Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls how the series brought older hits back into vogue: “Guitar Hero offered a larger, new demographic. Generally this had been seen as outdated material, however when it was included in the game and teenagers discovered it, suddenly it was cool. This validated it, and got rid of the outdated label. It provided all our music renewed popularity.”

At that time, the band's first record was still not available in the US, so Guitar Hero was a key medium of discovery for the band during their US tour opening for AC/DC. “The roadies had on Never Too Late during travel, and some of them recognized us thanks to the game,” Mahon says.

Major Band Spin-offs and Lasting Influence

Rock’s biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on their music collections and associated stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the group more money than any of their records. It moved more than half a million units in its first week, while demand for Aerosmith’s music rose of up to 40% during an era when the music business faced decline.

The series continues to inspire quick-handed fanaticism among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of personalization features. The song is difficult even in the hardest setting, not to mention played at double speed while hitting a single one of its near 4,000 notes. They claimed requiring nine months of practice.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use actual weapons and go to war,” notes musician the artist.

DragonForce previously completed a profitable run before Through the Fire and Flames was featured in the third game, but Li says it turned them into a household name. “I recall our distributors informing us that we were selling albums rapidly,” he says. “Popularity surged when we next toured, and we were playing right ahead of top acts at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it has threatened to overshadow all other the band has done. Recently, the song was used in a trailer for a major film. “In the past I thought differently, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – each person has their own musical journey and I’m glad we’ve been part of people’s lives”.

Enduring Impact from the Iconic Controller

Top-tier promotion, whether it’s for cars, clothes or video games, goes further than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the creators believed humans have a natural urge to create songs, and their goal was to use technology to enable everyone to participate”.

The majority installments came out over a mere half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Games such as the fan project and Fortnite Festival have maintained the community alive, with set to be a new product from the founders on the way. A new studio has entered production on their first rhythm-based title. The initial creators are participating as special advisers. Are gamers prepared to welcome another game following the classic?

“We thought those games might become similar to sports games allowing annual update every year,” he remarks. “There’s so much fresh tracks it could remain perennially popular, thus I remain hopeful. There’s no reason for it to persist for future fans.”

Sarah Moran
Sarah Moran

International business strategist with 20+ years experience in cross-cultural markets.